Gift category

Galliard Gifts

A list of all Galliard Auspice Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Galliard Gifts of a specific rank, see the Werewolf Gifts section.

35 Gifts Found

Showing 35
RANK1

Beast Speech

GalliardRed Talons

The werewolf with this GIft may communicate with any animals from fish to mammals. This Gift does not change their basic reactions; most animals are still afraid of predators such as werewolves. Any spirit of nature can teach this Gift.

Source: Core book revisedView Gift
RANK1

Call of the Wyld

Galliard

The werewolf may send her howl far beyond the normal range of hearing and imbue it with great emotion, stirring the hearts of fellow Garou and chilling the bones of all others. A wolf-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
RANK1

Canine Call

Galliard

Ever since the Impergium and the War of Rage, everything else on the planet has lived in awe and terror of the sound of wolves howling. Pitching her voice just so, the Galliard produces a call that only canines can hear (including homid werewolves). Humans and other creatures automatically ignore the sound, feeling safe in their ignorance. City Garou and those infiltrating enemy bases find this particularly useful. A wolf-spirit teaches this Gift.

Source: Changing Ways W20View Gift
RANK1

Heightened Senses

LupusGalliardBlack Furies

The werewolf with this Gift tunes in to the world around him, increasing his senses vastly. When in Homid or Glabro form, her senses become as sharp as those of a wolf, allowing him to hear sounds beyond his normal range, granting him superior night vision and making his sense of smell stronger than that of any dog. In wolf forms, his senses become preternaturally potent, allowing him to perform feats that border on precognition. This Gift has drawbacks as well. If a fire alarm were to go off around a Garou using this Gift, it might render him helpless. Cities can barrage the werewolf with a sensory overload. Wolf-spirits teach this gift.

Source: Core book revised; 20th Anniversary EditionView Gift
RANK1

Memory Circle

Galliard

The Galliards are the Garou's historians, charged with committing the legends and tales of their people to memory, perfect memory. Not all of them are particularly good at it. Thankfully, this Gift gives those Galliards a chance to make up for their weakness by planting Umbral "reminders" on their person. This Gift is taught by an elephant-spirit.

Source: Players' Guide to Garou (revised)View Gift
RANK1

Mindspeak

GalliardCroatan

By invoking the power of waking dreams, the Garou can place any chosen characters into silent communion. A Chimerling teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
RANK1

Perfect Recall

Galliard

As mentioned earlier in this chapter, Galliards often share one trait even before the Change takes them. That trait is memory. Moon-Dancers often have good heads for detail; this Gift, however, accentuates that capacity. Any Weaver-spirit can teach this Gift, which is one reason it isn't more common.

Source: Book of AuspicesView Gift
RANK2

Battle Cry

Galliard

Imbuing her battle cry with a sharp and rousing edge, the Galliard readies her packmates for a fight, stirring their blood and warning them of danger. A lion- or wolf-spirit teaches this Gift.

Source: Changing Ways W20View Gift
RANK2

Call of the Wyrm

Galliard

This dangerous Gift actually attracts creatures of the Wyrm. Galliards typically use the Call to bait an ambush or to flush prey from hiding. Any spirit servant of Gaia can teach this Gift.

Source: Core book revisedView Gift
RANK2

Distractions

Galliard

The Garou can make annoying yips, yelps and howls to divert the attention of his target. A coyote-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK2

Dreamspeak

Galliard

The Galliard can enter another's dream and thereby affect the course of that dream. The werewolf does not have to be anywhere near the target, but she must know or have seen the dreamer. A Chimerling teaches this Gift.

Source: Core book revisedView Gift
RANK2

Howls in the Night

GalliardRed TalonsShadow LordsWhite Howlers

The werewolf sends a full-throated howl shivering into the night sky, evoking primal terror in Gaia’s enemies. Creatures of the Wyrm who hear the howl find themselves troubled and unable to rest easily while their enemies are on the prowl. A wolf-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK2

Mimic

Galliard

The Garou can alter her voice such that she can imitate any sound or voice she has heard, including sirens, gunshots, musical instruments or even specific quotations. The Gift does not allow the creation of new sounds, but new combinations can have interesting effects. Magpie-spirits know this Gift, but learning it from them can be an embarrassing and frustrating process.

Source: Player's Guide Second EditionView Gift
RANK2

Reverie

GalliardFianna

This Gift makes the victim’s mind wander down memory lane. While it may occasionally dredge up useful remembrances, it mainly serves to makes someone less observant or less focused on the task at hand. An ancestor-spirit teaches this Gift.

Source: Fianna Tribebook (revised)View Gift
RANK2

Ritual Tuning

Galliard

The Galliard sets the stage for a rite, performing a prelude before it begins that helps to catch the attention of the spirit world and put the attending Garou in the right frame of mind for the ritual. Any kind of performance can accompany this Gift, including dance, music, and song, howling, a rousing story or the recitation of a grand epic. Any others who wish to join in may do so; in fact, multiple Galliards using this Gift together can boost the rite even further.

Source: Changing Ways W20View Gift
RANK2

Unified Force

Galliard

The Galliard can bond the pack into a truly unified force, striking as one. As long as no one in the pack succumbs to frenzy, each member strikes at the same instant, and few foes can stand up to such an attack for long. A wolf-spirit teaches this Gift.

Source: Book of AuspicesView Gift
RANK3

Eye of the Cobra

Galliard

With but a look, the Garou can attract anyone to his side. A snake-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK3

Scent of Distinction

Galliard

This Gift enables the Galliard to mystically "sniff out" the general spirit nature of her surroundings (i.e., influenced by the Weaver, Wyld or Wyrm; under the domain of a powerful Incarna; etc.), as well as the area's history. For example, a werewolf who sniffed out a caern might learn about the totem and purview of the caern, when it was founded, important events that happened near it, etc. This Gift is taught by a wolf-spirit.

Source: UmbraView Gift
RANK3

Sing the Spirits

Galliard

The earliest incantations to the spirits were sung, and although the Theurges may be the auspice chosen to deal with them, the Galliards still know some songs with power in them. Such songs are many, but always have a similar construction. They begin by calling out the spirit's name, and ordering it to stay away, and finish with a threat issued against it if it doesn't. When done right, the spirit will be unable to approach the Galliard, or anyone she touches. The Gift is taught by a bird or fish-spirit.

Source: Players' Guide to Garou (revised)View Gift
RANK3

Social Butterfly

Galliard

Flitting from one conversation to another, the Galliard makes herself associate to many but friend to none. Once she's spent time schmoozing with the crowd, she and her pack can get information out of them as though they knew her form somewhere they can't quite place, but that has positive associations. An insect-spirit teaches this Gift.

Source: Changing Ways W20View Gift
RANK3

Song of Heroes

Galliard

Reciting a tale of ancient Garou heroism, the Galliard conjures up the spirit of fallen heroes and infuses those listening with some portion of their power. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK3

Song of Rage

Galliard

This Gift unleashes the Beast in others, forcing werewolves, vampires and other such creatures into frenzy and turning humans into berserkers. A wolverine-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK3/4

Song of the Siren

GalliardBlack FuriesFianna

The sound of the Garou's voice can entrance anyone who hears it. Typically, the Garou sings or howls while using this Gift, although some modern Glass Walkers have taken to poetry recital. This Gift can make an opponent pause before a fight but can rarely stop a heated combat already in progress. A songbird-spirit teaches this Gift.

Source: Player's Guide Second Edition / 20th Anniversary EditionView Gift
RANK3

View the Battlefield

Galliard

Moon Dancers are renowned for their ability to be everywhere at once during a fight. Some onlookers say that Galliards have a sort of innate sense of where they need to be during a fight, either to witness a blood feud consummated or simply to help an overwhelmed packmate. This Gift is part of the reason for these tales, and allows the Galliard to see the entire battlefield in her mind's eye. A hawk-spirit teaches this Gift.

Source: Book of AuspicesView Gift
RANK4

Book of Years

Galliard

The Galliard taps into a floodgate of knowledge from her ancestors. While the amount of information thus received is overwhelming, the Garou, if she keeps her head about her, can find information on nearly any topic. An ancestor-spirit teaches this Gift, although certain reptilian spirits have been known to impart it as well.

Source: Book of AuspicesView Gift
RANK4

Bridge Walker

Galliard

The Galliard has the ability to create minor moon bridges through which she alone can travel. The Garou travels between the ends of this moon bridge in one percent of the time it would take to travel that distance normally, allowe her to disappear from in front of a foe and reappear behind it instantly. Note that these moon bridges are not protected by Lunes, and they attract the interest of spirit creatures occasionally. These being have even been known to follow the Garou into the physical world. A Lune teaches this Gift.

Source: Core book revisedView Gift
RANK4

Fog of War

RagabashGalliardFianna

No matter how disciplined the army and ordered the plan, a battlefield is chaos. Smoke, noise, hidden enemies and fear can all lead to disorganization. Even in the modern age, mistaken identity leads to "friendly fire" casualties. This Gift exacerbates this problem to often devastating effect. A commander might not see advancing foes, or see foes that aren't there; a team may fire upon allies, or mistake a command to "advance" for a call to "retreat." This Gift is taught by a raven- or other trickster-spirit.

Source: Fianna Tribebook (revised)View Gift
RANK4

Gift of Dreams

Galliard

The Galliard crafts a dream, then breathes it into a sleeping individual. A Lune teaches this Gift.

Source: 20th AnniversaryView Gift
RANK4

Shadows by the Firelight

Galliard

By invoking the power of shadows and dreams, the Galliard may create interactive stories in which other take part -- willingly or not. Shadows dance around the participants as they act out their roles (as directed by the Galliard). This Gift is used commonly at moots, allowing many Garou to take part in the same legend recounted by the Galliard. However, this Gift can also be used on unwilling, forcing them to participate in a story of the Garou's choosing. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK4

Words Like Wind

Galliard

Music, poetry and catchphrases are contagious, sweeping across cultures and communities like a breeze through trees. The Galliard knows how to take advantage of this habit of social creatures, sending her messages across the world one ear at a time. Wind-spirits and Net-Spiders can teach this Gift.

Source: Changing Ways W20View Gift
RANK5

Fabric of the Mind

GalliardUktena

The highest-ranked Galliards can bring the products of their imagination to very solid live, crafting creatures from the spiritual essence of dreams. Chimerlings teach this Gift.

Source: Core book revisedView Gift
RANK5

Head Games

Galliard

This Gift embodies the Galliard's ability to manipulate emotion in its purest form. The Galliard can change a target's emotions as she pleases, from hate to love and back again. Coyote-spirits teach this Gift.

Source: Core book revisedView Gift
RANK5

Legend's Insight

Galliard

While any Garou with a spiritual connection to her ancestor-spirits may borrow an ancestor's wisdom from time to time, the Galliards have, unsurprisingly, perfected the process. The character may call upon her illustrious predecessors for skill or knowledge and become, for a moment, the best she can possibly be. An ancestor-spirit teaches this Gift.

Source: Book of AuspicesView Gift
RANK6

Storyteller

Galliard

Rather than simply telling and retelling the stories of old, or even waiting until the events of the day become the new stories, the Galliard can change the events of the ongoing drama unfolding around her. She may add new "characters," altering chains of events, and even change the motivations of the major participants. However, as this Gift can literally have world-altering ramifications, the handful of Garou in history that have known it have been loath to actually use it. Rumor has it that the defeat of the Storm-Eater was due partially to use of this Gift -- but likewise, rumor also states that the horrific events in Russia during the past century stem from a Child of Gaia Galliard who thought that she knew the way the story would end. No one knows what sort of spirit teaches this Gift; presumably an avatar of Gaia, but since so few Garou even know of the Gift's existence, no one can say for certain.

Source: Book of AuspicesView Gift
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