Gift category

Rank 2 Glass Walker Gifts

A list of all Rank 2 Glass Walkers tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Glass Walker Gifts of all ranks, see All Glass Walker Gifts.

15 Gifts Found

Showing 15
RANK2

Buzzword Language

Glass Walkers

Camp: Corporate Wolves

The Glass Walkers have always needed the ability to hide in plain sight more than other tribes by virtue of being in plain sight so much more often. As a result, they've developed many Gifts for communicating unnoticed, but very few have been so successful as this. The Corporate Wolf simply begins to babble in the incoherent - yet entirely accepted - toungue of modern business and the person he's talking to will completely comprehend his message, which can be totally unrelated to a single word in the conversation.

Source: Tribebook: Glass Walkers (Revised)View Gift
RANK2

Cybersenses

Glass Walkers

By studying both his natural senses and the sensory capabilities of machines, the Garou may exchange the former for the latter. He may choose to exchange normal hearing for radar, or ordinary sight for infrared or UV sight. Any technological spirit can teach this Gift.

Source: Core book revisedView Gift
RANK2

Encrypt

Glass Walkers

Paranoid Glass Walkers — which is to say, most of them — use the best encryption technologies available on the open market when they send data through the Internet or Digital Web. If a Glass Walker suspects that a Netspider is watching her Net activity, she may even choose to use this Gift, which magically protects data against snooping. Encrypt doesn’t ordinarily hide itself from magical observers — anyone with the ability to see into the spirit world will notice that the message has been enshrouded, unless the Glass Walker takes special care to hide that.

Source: Book of the CityView Gift
RANK2

Fu Xi's Honor

Glass Walkers

(Boli Zouhisze)

When confronted with a threat to a helpless member of the werewolf’s family or pack, the Boli Zouhisze can rise above her normal limits to defend them. The spirit of any animal that mates for life may teach this Gift.

Source: Glass Walker Tribebook (revised)View Gift
RANK2

Garafena's Crown

Glass Walkers

Garafena was a mythical serpent in Russian folklore that sat upon a golden crown and was called upon to give blessing to his followers. A recent Gift that has only been known since 1998, Garafena now offers his blessings to any Garou who wears his mark. This Gift is taught by a snake-spirit.

Source: Players' Guide to Garou (revised)View Gift
RANK2

Hands Full of Thunder

Glass Walkers

Many Glass Walkers regard the gun as the ultimate sign of the power of the modern age, and make pacts with the spirits to assure that their firearms do not become useless, primitive clubs in the midst of battle. A technological spirit or war-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK2

Heat Metal

Glass Walkers

Glass Walkers -- who understand the workings of science and spirits alike -- can mystically excite the molecules within metal. Metal heated in such a way can be forged, molded or used to sear flesh. A red-hot crowbar can be a very effective weapon, and heating the exterior of a gasoline tanker can have explosive results. Glass Walkers learn this Gift from fire, earth, or metal elementals.

Source: Player's Guide Second EditionView Gift
RANK2

Image of the Saints

Glass Walkers

Camp: Wise Guys

God or Gaia (take your pick) has His/Her touch on everyone. This Gift allows the Wise Guy to sense the spiritual or supernatural ties another individual possesses within the context of Catholic saints. A dove-spirit teaches this Gift.

Source: Glass Walker Tribebook (revised)View Gift
RANK2

Jam Technology

HomidGlass Walkers

The werewolf can cause technological devices to cease functioning, albeit temporarily. Even the simplest of shaped objects will refuse to perform its function. A Gremlin -- a type of Wyld-spirit that enjoys breaking things -- teaches this Gift

Source: Core book revised / 20th Anniversary EditionView Gift
RANK2

Mind Partition

Glass Walkers

Camp: Random Interrupts

A favorite among Random Interrupts who discover they can't multitask nearly as well as their computers, this Gift allows the Garou to break their own mind into segments, quickly switching their concentration to a new task while never losing their place on the old task. One Cruncher described the Gift by saying, "It's not true multitasking, but it fakes it well." A Pattern Spider teaches this Gift.

Source: Glass Walker Tribebook (revised)View Gift
RANK2

Overclock

Glass Walkers

In the world of computers, your equipment is outdated by the time it’s out of the box. This Gift allows the Garou to make a piece of computer equipment perform beyond its specifications. This includes speeding up a processor to render a 3D image quicker, improving video cards to display more polygons than usual or adding more memory to hold larger amounts of information. Any technological spirit can teach this Gift.

Source: Book of the CityView Gift
RANK2

Pennies from Heaven

Glass Walkers

The Glass Walker convinces money spirits to change their denomination. the coin or note simply metamorphoses into the appropriate denomintation. Money spirits teach the Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
RANK2

Power Surge

Glass Walkers

By speaking with electricity spirits, the Garou causes a blackout over a widespread area. An electricity elemental teaches this Gift.

Source: Core book revisedView Gift
RANK2

Steel Fur

Glass Walkers

Focusing in on their own being, the Glass Walker wraps his own spirit with those of steel, turning his fur into hardened metal. Metal or Earth elementals teach this Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
RANK2

Steel Made Flesh

Glass Walkers

Camp: Cyber Dogs

Sometimes it's useful to take a step back in order to facilitate many steps forward. An example would be in airports or other places with metal detectors. This Gift allows the Garou to change all cybernetics in his body back into flesh. While flesh, cybernetics do not operate. A snake or cicada-spirit teaches this Gift.

Source: Tribebook: Glass Walkers (Revised)View Gift
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