Gift category

Lupus Gifts

A list of all Lupus breed Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Lupus Gifts of a specific rank, see the Werewolf Gifts section.

29 Gifts Found

Showing 29
RANK1

Find Water

Lupus

This gift allows a Garou to locate any body of water within 20 miles. One or two successes will indicate the general direction of the water. Three or four  success will indicate the distance, and five successes will allow the Garou to determine if the water is contaminated in any way. The Garou makes a Perception + Survival roll against a difficulty of 6 to use this Gift.

Source: Ways of the WolfView Gift
RANK1

Heightened Senses

LupusGalliardBlack Furies

The werewolf with this Gift tunes in to the world around him, increasing his senses vastly. When in Homid or Glabro form, her senses become as sharp as those of a wolf, allowing him to hear sounds beyond his normal range, granting him superior night vision and making his sense of smell stronger than that of any dog. In wolf forms, his senses become preternaturally potent, allowing him to perform feats that border on precognition. This Gift has drawbacks as well. If a fire alarm were to go off around a Garou using this Gift, it might render him helpless. Cities can barrage the werewolf with a sensory overload. Wolf-spirits teach this gift.

Source: Core book revised; 20th Anniversary EditionView Gift
RANK1

Predator's Arsenal

Lupus

One of the most unnerving aspects of the Homid shape is its lack of proper weapons. This Gift remedies that problem (while still retaining much of the Homid shape’s ability to blend in with the human world), granting the Garou battle-ready claws and teeth in Homid form. It is taught by a wolf-spirit.

Source: 20th Anniversary EditionView Gift
RANK1

Prey Mind

Lupus

The wolf is not always the predator, as lupus sorely realize. Humans' capability for destruction grows ever greater, and more wolves die at their hands every day. When the predator becomes prey, it is this Gift that comes to the fore and assists the Garou in evasion, showing them places to hide, ways to run, and even chances to attack back. A lamb or deer-spirit teaches the Gift.

Source: Players' Guide to Garou (revised)View Gift
RANK1

Scent of Sight

Lupus

The werewolf can compensate for her vision completely by using her sense of smell. She can attack invisible creatures normally or navigate roughly in absolute darkness. Wolf-spirits teach this Gift.

Source: Core book revisedView Gift
RANK1

Sense Prey

LupusBunyip

Werewolves used this ancient Gift during hard winters to feed their packs. The Gift lets Garou locate enough prey to feed a pack. In the urban environment, this Gift guides the lupus to prey within the city, usually in parks, sewers, animal shelters and even zoos. The Gift will tell the werewolf the location of large numbers of prey within 50 miles in the wilds, and within the limits of a city and its suburbs. Humans do not register as prey animals, although some say that the Red Talons know a variant of this Gift that can find them. A wolf-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK1

Sense Wyld

LupusTheurgeBlack Furies

The Garou may sense Wyld energies or spirits in the nearby area. Any Gaian spirit can teach this Gift.

Source: UmbraView Gift
RANK2

Axis Mundi

LupusSilent Striders

By spending a Gnosis point, the lupus can center herself in relation to Gaia, and always know which direction she is traveling in or facing, no matter where she may be in the Gaia realms. In addition, the lupus carries her “territory” around with her, in a mystical sense. Wolves will detect this, and concede her  right to travel through their territories and hunt there. Even other lupus must make a Willpower roll not to recognize this right. Other animals will also recognize this, and not attack the intruder.

Source: Ways of the Wolf / 20th Anniversary EditionView Gift
RANK2

Eye of the Eagle

Lupus

This Gift allows the user to see long distances, over "two looks away." Roll Perception + Alertness against an 8 difficulty. The number of successes is the number of miles away one can see as normal. This Gift will not work well in the city, as buildings tend to get in the way.

Source: Ways of the WolfView Gift
RANK2

Go for the Jugular

Lupus

Wolves have an uncanny ability to spot vulnerability. The lupus follows suit, sinking her teeth into the softest and most unprotected part of her foe that she can find. A wolf- or coyote-spirit teaches this Gift.

Source: Changing Ways W20View Gift
RANK2

Techgnosis

Lupus

For many lupus-born, mankind's technology proves difficult to grasp. This Gift allows a wolf in a bind to make use of human devices via the connection to the world afforded by Gnosis. Use of the Gift does not grant actual understanding of the device or system accesses; from an outsider's perspective the technology simply cooperates with the Garou.

Source: Howls of Apocalypse W20View Gift
RANK2

Trapper's Bane

Lupus

Dingoes throughout Australia, but especially near the dingo fence, face a constant threat from human traps -- snares, steel traps, and poison. The dingoes have become adept at detecting these dangers and even disarming them. This Gift allows the werewolf to identify lures, traps, and even ambushes. Dingo spirits teach this Gift.

Source: Rage Across the World W20View Gift
RANK3

Catfeet / Possum's Feet

LupusBunyip

This Gift gives the werewolf the agility of a cat, making him immune to falls under 100 feet (he lands on his feet just right). He also has perfect balance even on the most slippery surfaces, and the difficulties of all combat actions involving body slams and grappling decrease by two. Cat-spirits teach this Gift. Possom-spirits teach the Bunyip version.

Source: Core book revised / Rage Across AustraliaView Gift
RANK3

Death Whispers

Lupus

The ancient Greeks associated the wolf with death. Hecate wore three wolf heads, while Charon wore wolf ears. Lupus with this Gift echo that connection. By standing entirely still near a recently dead body, the lupus can hear the final worlds of the deceased. These words are often rambling and incoherent, but can provide clues and understanding of what happened at the moment of their death, or of their most prominent thoughts at the moment of their demise.

Source: Players' Guide to Garou (revised)View Gift
RANK3

Monkey Tail

Lupus

Although the lupus' tail retains the appearance of a regular wolf's tail, it gains far more agility and flexibility. Although incapable of fine manipulation, the tail can grasp objects, wrap around branches or allow the Garou to hang upside down. The tail can also attack from an unexpected direction. A monkey-spirit must be persuaded to teach a Garou this Gift.

Source: Player's Guide Second EditionView Gift
RANK3

Name the Spirit

LupusTheurge

A werewolf with this Gift becomes familiar with the ways of the Umbra. He can sense the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. A spirit servant of the Uktena totem teaches this Gift.

Source: Core book revisedView Gift
RANK3

Shattering Howl

Lupus

Unleashing a deafening howl that resonates powerfully, the lupus smashes the paltry fruits of mankind's labor. Storm- and wind-spirits teach this Gift.

Source: Changing Ways W20View Gift
RANK3

Strength of Gaia

Lupus

The Goddess blesses the lupus with the fullness of his might when he wears the most natural of his skins. While wearing lupus form, the Garou enjoys the full might of Crinos. A wolf-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK4

Beast Life

LupusChildren of Gaia

The werewolf with this Gift can communicate with other wild animals and attract (or even command) them. Domesticated animals will speak with the werewolf, but they have given themselves to the ways of humans and must be persuaded to obey the Garou. Any animal spirit may teach this Gift, although Lion and Bear are most often sought as teachers.

Source: Core book revisedView Gift
RANK4

Gnaw

Lupus

The werewolf's jaws strengthen to the point that she can chew through just about anything, given enough time. In addition, her jaws do more damage in combat, and only death will break her grip if she clamps her teeth into an opponent. Wolf-spirit teaches this Gift.

Source: Core book revised / Rage Across AustraliaView Gift
RANK4

Hibernation

Lupus

As the time of the Apocalypse draws near, some Garou turn their thoughts to preserving their greatest heroes for the final battle. This Gift is rare, for only Bear himself or one of his avatars can teach it, and he's reluctant to share his secret. The few werewolves who have impressed him enough to learn it can assume a dormancy that not only staves off the needs of the body, but stops the lupus from aging. Normally, the latter never comes into play, but in desperate times the Garou do what they must.

Source: Changing Ways W20View Gift
RANK4

Scream of Gaia

LupusGet of FenrisWendigo

The Garou emits a horrible, ragged scream imbued with Rage and pain of Gaia. The force of the scream batters foes and knocks them off their feet. Storm-spirits, which the Get call Sturms, teach this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
RANK4

Terror of the Dire Wolf

Lupus

Wolves haunt the ancestral nightmares of humanity, and of those monsters that were once human. The werewolf lets out a fierce snarl that triggers primordial terror in opponents and drowns them in the Delirium. A wolf-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK4

Venom

Lupus

A common trick of desert-dwelling Garou, this Gift allows the user to produce a noxious venom. The werewolf's bile can incapacitate or even kill a victim. The Garou herself is immune to her own poison, but she can be incapacitated by another Garou's Venom attack.

Source: Player's Guide Second EditionView Gift
RANK5

Boon of the Animal Fathers

Lupus

By entreaty to a specific Animal Father, the Garou can gain that specific animal totem for one scene. If the Garou entreaties Father Moose, the Garou can  gain Moose as his totem for that scene, gaining all the benefits as if she were allied to that totem. This does not give the special powers granted by the metis gift Totem Gift, only the regular benefits of a totem alliance. The Animal Fathers are believed to be different, more specific, aspects of the animal totems. This gift only works with totems that embody “real” animals; Unicorn or Pegasus cannot be entreated with this gift. The Garou must spend 2  Gnosis and make a successful Charisma + Primal-Urge roll. This gift may only be used once per scene.

Source: Ways of the WolfView Gift
RANK5

Elemental Gift

Lupus

The werewolf calls upon the primal force of Gaia Herself, thereby commanding the spirits of the elements to rise up, undulate forward and even engulf foes. This Gift summons an elemental spirit, not merely the raw matter of the elements, but the primal spirits possessing power enough to challenge even something as powerful as a Nexus Crawler. The elementals grant this Gift.

Source: Core book revisedView Gift
RANK5

Song of the Great Beast

Lupus

To use this Gift, the werewolf must travel to the deep wilderness. When she reaches her destination, she howls the Song of the Great Beast into the sky, summoning one of the Great Beasts to her aid. These beasts are terrible and ancient creatures that walked the Earth in ages past. Examples include the Willawau (giant owl), the Yeti, the Sabertooth Tiger, the great Megladon sharks that swam in the seas eons ago and the mighty Mammoth who arrives in herds. Who knows what else a Garou might call? Rumors say that dinosaurs survive in the deep Congo.... The surviving Great Beasts posses abilities in the physical world that rival those of mighty spirits in the Umbra. Even the wisest of Garou are not certain of their natures. Once the ancient one arrives, the werewolf may make a request, although she should do so with great caution. If the Great Beast agrees to aid the werewolf, it will do so in its own way, but enemies of the lupus should beware. Few spirits know this Gift. It's said that those that do dwell in the Realm of Pangaea.

Source: Core book revisedView Gift
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