Gift category

Rank 2 Silent Strider Gifts

A list of all Rank 2 Silent Strider tribe Gifts for Werewolf: the Apocalypse, compiled from all source books, using the revised edition of books when available. For Silent Strider Gifts of all ranks, see All Silent Strider Gifts.

11 Gifts Found

Showing 11
RANK2

Axis Mundi

LupusSilent Striders

By spending a Gnosis point, the lupus can center herself in relation to Gaia, and always know which direction she is traveling in or facing, no matter where she may be in the Gaia realms. In addition, the lupus carries her “territory” around with her, in a mystical sense. Wolves will detect this, and concede her  right to travel through their territories and hunt there. Even other lupus must make a Willpower roll not to recognize this right. Other animals will also recognize this, and not attack the intruder.

Source: Ways of the Wolf / 20th Anniversary EditionView Gift
RANK2

Blissful Ignorance

RagabashBone GnawersSilent Striders

The Garou can become completely invisible to all senses, spirits or monitoring devices by remaining still. A chameleon-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK2

Call to Duty / Spectral Authority

PhilodoxSilent StridersWhite Howlers

(Camp: Wayfarers)

The White Howler Version is called Spectral Authority

Source: Core book revised / Tribebook: Silent Striders (revised) / White Howler TribebookView Gift
RANK2

Curse of Hatred

MetisSilent Striders

(Camp: Bitter Hex)

The metis may verbalize the hatred in her heart, disheartening opponents with the intensity of her emotion. A spirit of hate teaches this Gift.

Source: Core book revised / Tribebook: Silent Striders (revised)View Gift
RANK2

Graceful Strike

Silent Striders

Camp: Dispossessed

This Gift was used in bygone days to assassinate corrupt officials or merchants who were the tools of vampires. Beautiful young Garou would dance for them, then strike when the target least suspected. The secrets of the dancer's knife had been kept alive by members of the Dispossessed camp, who found it useful to play on their gypsy heritage. In these desperate times, it's a common tool of the camp's Galliards when a fight gets messy. This Gift is taught by a cobra-spirit.

Source: Tribebook: Silent Striders (revised)View Gift
RANK2

Messenger's Fortitude

Black FuriesSilent Striders

Camp: Freebooters (Black Furies)

The Garou can run at full speed for three days without rest, food or water. When the Garou reaches her destination, she has 10 minutes to complete whatever business brought her, then she must sleep for three days. A camel- or wolf-spirit teaches this Gift.

Source: Core book revisedView Gift
RANK2

Sense of the Prey / Pulse of the Prey

RagabashBlack FuriesGet of FenrisRed TalonsSilent Striders

(Camp: Seekers) / (Camp: Hand of Tyr)

Name changed to Pulse of the Prey in 20th Anniversary Edition

Source: Core book revised / 20th AnniversaryView Gift
RANK2

Speech of the World

HomidSilent Striders

This Gift allows Gaia’s warriors to read and wield the spirit of speech, bypassing the need to learn different languages and dialects. The Garou may speak and understand any human language she encounters, though she speaks with an obvious accent, marking her as an outsider. Speech of the World doesn’t convey literacy, nor is it an encyclopedia of cultural information. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
RANK2

Summon Talisman

Silent Striders

The Strider can summon to herself any dedicated handheld object (see the Rite of Talisman Dedication). The item disappears from wherever it currently rests, even from somebody else's grasp, and appears in the Garou's grip. Striders use this Gift to bring special items to them once they have finished a journey or to recover items lost along the way. A packrat-spirit teaches this Gift.

Source: Player's Guide Second EditionView Gift
RANK2

Tread Sebek's Back

Silent Striders

When activating this Gift, the Garou calls upon the spirit of Sebek the crocodile to bear her up as she runs across the water. The werewolf can also run across other liquids (a vat of industrial cleaner, sewage, or even lava), but this Gift provides no protection for her feet -- any damage is greatly lessened as the harmful substance only comes into contact with a small part of her body, but she must soak it nonetheless. Particularly fast and spiritually attuned Silent Striders claim to have run across seas using this Gift. It is taught by a crocodile-spirit, or that of a crocodile bird.

Source: Tribebook: Silent Striders (revised)View Gift
RANK2

Troubleseeker

Silent Striders

Camp: Harbingers

The Harbingers are noted for their intuitive ability to find trouble or Wyrm-corruption, no matter how well hidden. They sometimes appear from nowhere, just "happening across" some problem or threat. This Gift allows a Harbinger to discover trouble without really searching for it -- he just starts down a road and sees where it takes him. Almost invariably, his path crosses some threat that needs seeing to.

Source: Tribebook: Silent StridersView Gift
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