Gifts by teaching spirit

Ancestor

Every Gift associated with Ancestor in the Wyrmfoe Werewolf: The Apocalypse database.

63 Gifts Found

Showing 63
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Airt Perception

Theurge

Using this Gift, a Theurge can roughly identify a spirit by its airt -- the trail left in the wake of a spirit's passing. This works essentially like tracking in the corporeal world, and is no more informative -- a hunter can tell deer tracks from bison tracks, but can't learn anything meaningful about an unknown creature. Also, powerful and subtle spirits are often able to disguise their airts. Any ancestor-spirit renowned as a great hunter can teach this Gift.

Source: Book of AuspicesView Gift
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Apecraft's Blessings

Homid

Though many of Gaia’s children use tools, none have mastered them so thoroughly as humanity. The homid focuses this mastery into the tools she uses, causing their spirits to awaken and lend her aid. An ancestor-spirit or spirit of a man-made object teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Aura of Confidence

Shadow Lords

The Garou projects a demeanor of control and superiority, preventing attempt to find flaws or read auras. This Gift does not prevent supernatural attempt to read the Garou's thoughts, although it may make doing so difficult (Storyteller's discretion). An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Cub's Lesson

Red Talons

Camp: Whelp's Compromise

Lupus Garou often have difficulty when walking among humans, even as part of a pack. Those few Red Talons that are intrigued rather than enraged by human behavior have even bigger problems, as they cannot expect instruction from the tribe in human ways. This Gift allows a lupus werewolf to learn from a mistake and gain a better understanding of human devices and customs, albeit temporarily. Weaver-spirits and (strangely enough) some ancestor-spirits teach this Gift.

Source: Tribebook: Red Talons (revised)View Gift
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Fangs of Judgement

Philodox

It falls upon the Philodox to levy not only judgment but also punishment against those who have fallen from their proper stations. This Gift, taught by an ancestor-spirit, causes the werewolf’s claws and fangs to burn with the righteous power of law.

Source: 20th Anniversary EditionView Gift
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Ice Echo

Wendigo

The Wendigo conjures a perfect reflection of himself. The image is identical to the Garou, except that it is reversed, as though seen in a mirror (so any writing on the Garou’s clothing would be backwards, scars would be on the wrong side, etc.) The Wendigo can control the image easily, giving it voice and guiding its motion. An ancestor-spirit teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Iron Resolve

Stargazers

Through the blessings of the spirits, the Stargazer’s resolve is tempered like steel, allowing great feats through application of sheer will. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Man's Skin

Black Furies

Distasteful though it may be, the Black Furies sometimes find it necessary to pass unnoticed through the world of men. This Gift allows a Fury to effectively change gender in the eyes of onlookers. Her features and build become decidedly more masculine, and her garb seems of a masculine cut. Her hair, eye and skin color remain the same; the result is a man who shows a slight family resemblance to the Fury. Despite this Gift’s name, it works equally well when male metis Furies employ it to disguise themselves as women. The Gift is taught by an ancestor-spirit or a seahorse-spirit.

Source: 20th Anniversary EditionView Gift
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Master of Fire

HomidGet of FenrisCroatan

Once humans tamed fire to keep them warm and to drive off the wild beasts, they were humanity's ancient pact with the spirits of fire. The spirits of flame agree to hold back their hunger when the werewolf touches them. An ancestor spirit or a fire-spirit grants this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Nose-to-Tail

Wendigo

As a wolf curls into a ball to keep warm, tucking her snout beneath her bushy tail, curving her spine inward to capture body heat, so the Garou may make herself resistant to cold. The Gift is more effective if the Garou is in Crinos, Hispo or Lupus form, but can be used in Homid or Glabro form in extremis. An ancestor-spirit teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Persuasion

HomidFiannaGlass Walkers

This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. An ancestor-spirit teaches this Gift.

Source: Core book revised / 20th Anniversary EditionView Gift
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Smell of Man

Homid

Creatures of the wild have leanred well that where man goes, death follows. With this Gift the werewolf enhances the human scent around him greatly, causing wild animals to feel uneasy and nervous. However, the scent also causes domestic animals to recognize the werewolf as their master. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Swallow Rage

Children of Gaia

This Gift allows the Child of Gaia to overcome her innate savagery, although at a dangerous cost. By use of this Gift, the Child may stop a frenzy and reduce her Rage by directing it inward. The inward battle is visible for several minutes and can take the form of a shuddering concentration or even a masochistic heating. An ancestor-spirit teaches this Gift.

Source: Tribebook: Children of Gaia (Revised)View Gift
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Two Tongues

Fianna

The glib words and clever schemes of the Fianna are wasted on a single mark. This Gift teaches the werewolf to talk out of both sides of her face, literally carrying on two conversations simultaneously, and to decide who hears what. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Another's Moccasins

Uktena

The human cultures of Uktena Kinfolk are too-frequently ignored or derided by the mainstream; their wolf Kin are persecuted as a matter of course. This Gift opens the eyes of the ignorant to life on the other side, showing them a new and (for a while, at least) fascinating perspective. By speaking briefly with the subject about the culture or species in question, the Garou can instill curiosity or appreciation for the culture -- or if particularly successful, an obsession with learning about and aiding the Kinfolk's people. The Earth Guides in particular use this Gift to nudge adversaries (usually in government or the media) into the role of allies. An ancestor-spirit teaches this Gift.

Source: Tribebook: Uktena (revised)View Gift
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Hand Blade

Silver Fangs

Camp: Wyrmfoe

Many Silver Fangs specialize in klaive dueling and swordplay. On occasions, they are disarmed or attacked when they are unarmed. This Gift allows them to rely on their skill in swordplay by turning their arm into a razor-sharp blade that slices and cuts like the best-forged sword. An ancestor spirit, usually a former klaive dueling master, teaches this Gift.

Source: Tribebook: Silver Fangs (revised)View Gift
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Hootenanny

Bone Gnawers

Bone Gnawer Hillfolk invented this Gift, and they've been teaching it to Galliards everywhere.  A good old-fashioned hootenanny involves music plaed really fast and incredibly well - "Dueling Banjos" is currently the most common song used with it.

Source: Tribebook: Bone Gnawers (Revised)View Gift
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Indian Giver

Uktena

Sometimes, one must give information to get information. Perhaps an explanation is necessary to get the curious to go away. However, Uktena are notoriously tightfisted with secrets. With this Gift, the Uktena can share a bit of knowledge that later vanishes from the subject's memory. An ancestor-spirit teaches this Gift. Both Raiders and Pathdancers commonly learn this Gift, through it can be found throughout the tribe.

Source: Tribebook: UktenaView Gift
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Inner Strength

Stargazers

After brief meditation, the Garou may convert her inner anger into iron resolve. Stargazer ancestor-spirits teach this Gift.

Source: Core book revisedView Gift
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Pack Shield

Ahroun

The Garou were chosen as Gaia's protectors, but even protectors need protecting occasionally. That's where the Ahroun come in. With a fierce snarl and a show of might, the werewolf convinces the enemy that he's the greatest threat on the battlefield (they're probably right!) and needs to be taken down first. An ancestor-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Realm Wisdom

Philodox

A wise Garou knows to obey the laws of a realm for maximum results; however, sometimes those laws aren't immediately obvious. Although experience is the best teacher, sometimes a Philodox needs to take a shortcut. By channeling the wisdom of a realm's spirits, the Philodox can intuitively guess important facts about the realm. This Gift is taught by an ancestor-spirit.

Source: UmbraView Gift
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Reverie

GalliardFianna

This Gift makes the victim’s mind wander down memory lane. While it may occasionally dredge up useful remembrances, it mainly serves to makes someone less observant or less focused on the task at hand. An ancestor-spirit teaches this Gift.

Source: Fianna Tribebook (revised)View Gift
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Scent of the Man-Eater

Wendigo

The Litany states purely and clearly that Garou shall not eat the flesh of humans or wolves. Despite the reputation of their totem spirit, Wendigo truly revile cannibalism as one of the most horrible violations of the Litany and of the ways of Gaia. This Gift allows a werewolf to sense if another Garou is guilty of this depraved act, by scenting the stain of human or lupine blood on the target's spirit. An ancestor-spirit teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Shadows at Dawn

Uktena

Sometimes, one must give information to get information. However, Uktena are notoriously tightfisted with secrets. With this Gift, the werewolf can share a bit of knowledge that later vanishes from the subject’s memory. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Spear of Dancing

Fianna

The old tales tell of Fianna throwing spears while balanced on the beam of a chariot at full gallop, or even crossing an army by leaping from spearpoint to spearpoint. This Gift gives the Fianna the ability to balance on the smallest surfaces, whether tightrope, post or even a spearpoint. If successful, the Garou takes no damage from stepping or handstanding on sharp objects, but may otherwise be wounded normally. A bird-spirit or an ancestor-spirit may teach this Gift.

Source: Fianna Tribebook (revised)View Gift
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Speech of the World

HomidSilent Striders

This Gift allows Gaia’s warriors to read and wield the spirit of speech, bypassing the need to learn different languages and dialects. The Garou may speak and understand any human language she encounters, though she speaks with an obvious accent, marking her as an outsider. Speech of the World doesn’t convey literacy, nor is it an encyclopedia of cultural information. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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The Teacher's Ease

Stargazers

Camp: Sacred Thread

The Stargazers of the Sacred Thread are teachers, first and forever. They hold a great love of sharing information and enlightening others to knowledge, and those with this Gift may find their students a little more "enlightened" than others. With it, a ksatriya may actually open a student's mind a little further than it already was, allowing the learner to absorb more information, more quickly. This Gift is taught by a Stargazer ancestor-spirit.

Source: Stargazers Tribebook (revised)View Gift
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Ancestral Recall

Uktena

Camp: Earth Guides

By accustoming themselves to a particular area or tribal group, the Earth Guides can "recall" pertinent information about tribal practices or traditions that may have been lost over time. This might uncover hidden lore of the tribe or simply reveal everyday information not generally known by outsiders. The Gift is taught by an Uktena ancestor-spirit. Garou using this Gift need not have Background: Ancestors.

Source: Uktena TribebookView Gift
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Banish Totem

Uktena

By speaking words of forbiddance, the Uktena can bar pack or personal totems from giving their children aid. Doing so also disrupts the spiritual rapport between packmates, making it difficult for them to execute pack tactics or act in concert. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Cairbre's Tongue

Fianna

Camp: Songkeeper

This Gift was used by the ancient songmaster Galliard Cairbre to show his people the corruption of Breas the Beautiful. By speaking out harshly against or satirize someone who is Wyrm-tainted, the possessor of this Gift will cause the Wyrm-taint to appear as splotches on his target's face, lowering the target's Appearance. This Gift is taught by faeries and Fianna ancestor spirits.

Source: Fianna TribebookView Gift
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Calm the Savage Beast

HomidChildren of Gaia

Even the most callous of homids can sympathize with the Rage that moves their fellow Garou in the final days. This Gift allows the werewolf to lend a frenzying Garou the will to escape her Rage’s hold over her. It is taught by an ancestor-spirit.

Source: 20th Anniversary EditionView Gift
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Claim of Authority

Silver Fangs

There are times when a Silver Fang cannot be present at important moots or meetings, and must send another Garou in her place. To make sure that any advantages to be gained aren't neglected, a Silver Fang with this Gift can grant her messenger some of her own natural authority. It is taught by an ancestor-spirit.

Source: Players' Guide to Garou (revised)View Gift
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Disquiet

Homid

This Gift makes its target feel inexplicably depressed and withdrawn. The subject finds it difficult to draw on his full emotion or to maintain any type of concentration. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Pin the Eagle's Wing

Fianna

Known as Lleu’s Spear by the Welsh Fianna (who claim to have discovered it), a Fianna with this Gift can throw a spear as far as an arrow and sink it deep into its target. Spirited Fianna can even pierce heavy doors or strike a foe on a high rooftop — or pierce a Leech’s putrid heart. Ancestor-spirits teach this Gift.

Source: Fianna Tribebook (revised)View Gift
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Rage of the Underdog

Metis

Among the Garou, the metis are the ultimate underdogs, born to a stigma they never asked for. Reminders of this can fuel their Rage in battle. An ancestor-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Rally the Troops

Homid

Being more than human, the homid can gather people quickly with a single command, bending them to a common task. She can rally a small army to hunt her enemies, preside over a heroic rescue effort during a crisis, or rouse a crowd to heckling a speaker. An ancestor-spirit teaches this Gift.

Source: Changing Ways W20View Gift
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Rending the Craft

Uktena

The werewolf’s claws burn with mystic force, rending apart the delicate workings of magic. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Song of Heroes

Galliard

Reciting a tale of ancient Garou heroism, the Galliard conjures up the spirit of fallen heroes and infuses those listening with some portion of their power. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Wisdom of the Ancient Ways

PhilodoxUktenaWendigo

All werewolves have an innate connection to their ancestors, a form of racial unconscious accessible through intense meditation. The Philodox can tap into these deep memories to remember ancient facts and lore. An ancestor-spirit teaches this Gift.

Source: Core book revised / Tribebook: Uktena (revised)View Gift
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Airitech's Daughters

Fianna

Airitech, a creature of the Otherworld in Celtic lore, had three daughters who took on the shape of werewolves. In the end, they were slain. This Gift allows the Fianna to play the part of Airitech, by forcing the visage of a Crinos werewolf onto (at most) three humans. It doesn't make them stronger, or give them the instincts that Garou have, but they make fine decoys when being hunted by the Wyrm. Like Airitech's Daughters, these werewolves exist to be murdered. The Gift is taught by an ancestor spirit.

Source: Players' Guide to Garou (revised)View Gift
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Body Shift

HomidAhrounGet of Fenris

Garou raised in the shifting maze of human society are well-prepared for the endless adaptations Gaia demands of her protectors. An ancestor-spirit teaches this Gift.

Source: 20th AnniversaryView Gift
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Book of Years

Galliard

The Galliard taps into a floodgate of knowledge from her ancestors. While the amount of information thus received is overwhelming, the Garou, if she keeps her head about her, can find information on nearly any topic. An ancestor-spirit teaches this Gift, although certain reptilian spirits have been known to impart it as well.

Source: Book of AuspicesView Gift
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Bury the Wolf

Homid

The war against the Wyrm isn’t always a matter of slashing claws and righteous fury — sometimes duplicity is required. A werewolf can temporarily “restrain” her inner wolf and appear to be a normal human. An ancestor-spirit teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Guardian's Fortitude

Uktena

In desperate times the Uktena must call upon their endurance reserves to be vigilant, whether it is a Theurge locked in a multi-day rite, a Bane-Tender waiting vainly for reinforcements, or a lone warrior holding a mountain pass with no hope of retreat. This Gift gives them the strength to stave off the needs of the body in order to focus on the daunting task at hand. Those needs are not erased but merely deferred, however, so this ancestor-spirit-taught Gift is used only at great need. Many Bane-Tenders learn this Gift.

Source: Tribebook: Uktena (revised)View Gift
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Living Treasure

Shadow Lords

(Hakken)

A Hakken can convince the spirit of a treasure in his possession to relate its history and lore. An ancestor-spirit imparts this Gift.

Source: 20th Anniversary EditionView Gift
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Shadows by the Firelight

Galliard

By invoking the power of shadows and dreams, the Galliard may create interactive stories in which other take part -- willingly or not. Shadows dance around the participants as they act out their roles (as directed by the Galliard). This Gift is used commonly at moots, allowing many Garou to take part in the same legend recounted by the Galliard. However, this Gift can also be used on unwilling, forcing them to participate in a story of the Garou's choosing. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Spirit Ward

Homid

A werewolf with this Gift may protect himself from spirits by performing a quick warding rite. To use this Gift, the werewolf draws an invisible pictogram in the air that scares and unnerves any nearby spirits (except pack totems or caern spirits). The symbol travels with the werewolf as long as it lasts. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Spirit's Horse

Uktena

A potent Gift, Spirit's Horse allows an Uktena to turn his body into a temporary home for an ancestor-spirit or other important creature from the time of legends. The Gift provides more than the memories and abilities associated with the Ancestors Background because for a brief time, the Uktena actually becomes the spirit who inhabits his body. The intent of the Gift is to honor an ancestor by allowing her to physically take part in a ceremony or moot, meet her descendents and share in the joys of the physical world. The Rite of Invitation to the Ancestors is often used in conjunction with this Gift, and these events almost never take place outside a tribal moot or council. An ancestor-spirit teaches the Gift.

Source: Tribebook: Uktena (revised)View Gift
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Warp Spasm

Fianna

Many tales of Cuchulain state he would glow in combat, radiating a great heat. At the end of a battle, women would dump water over his body to cool him down. This Gift causes the user to radiate a tremendous heat, igniting nearby flammable items and melting metal. The aura only works while the Fianna is in a berserk frenzy. At the end of the frenzy, the Fianna cools off. This Gift is taught by Fianna ancestor spirits.

Source: Fianna TribebookView Gift
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Wsitiplaju's Bow

Wendigo

The Wendigo with this Gift can loose any arrow from her bow and unerringly hit her target, no matter where she stands, as long as there is a path through the air. The Gift sends the arrow traveling like a bird through any available space, diving over or under obstacles and around corners to reach its mark. However, Wsitiplaju's Bow does not enchant the arrow used, and the arrow cannot pass through any barrier that a normal arrow could not pierce. The spirit of an ancestor with great skill at Archery teaches this Gift.

Source: Wendigo Tribebook (revised)View Gift
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Assimilation

Homid

A werewolf with this Gift blends smoothly into any culture, no matter how strange or unfamiliar he might normally find it. He could slip among Bedouin nomads as if he were one of them, or he could shop in a Chinese market without anyone noticing that he does not belong. The Gift doesn't hide racial differences, but it does allow the user to mimic the behaviors and mannerisms of a native. It also grants the ability to speak and understand the culture's language, although this knowledge vanishes as the Gift ends. Ancestor-spirits teach this gift.

Source: Core book revisedView Gift
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Calm the Flock

Glass Walkers

With this power, the Garou may walk among humans without accidentally evoking the Curse or the Delirium. This allows her to live among humans and maintain a family. The effects, however, do not last for long. This Gift is taught by a homid Ancestor spirit.

Source: 20th Anniversary EditionView Gift
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Divine Wind

Shadow Lords

(Hakken)

The Hakken can call forth a powerful storm in a designated area. The storm uproots trees and overturns cars in its fury. An ancestor-spirit or a servant of Narukami, Lord of Thunder, teaches this Gift.

Source: 20th Anniversary EditionView Gift
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Fetish Doll

Silent StridersUktena

(Camp: Bitter Hex)

Sympathetic magic is the oldest form of sorcery, and it is still effective. Although many cultures find this sort of magic repellent, the Uktena believe that the ends well justify the means. The Garou can harm his victim from afar using a specially created doll. He must have a piece of his victim or an object belonging to him, and he must then construct the doll. An ancestor-spirit teaches this Gift.

Source: Core book revised / Tribebook: Silent Striders (revised)View Gift
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Legend's Insight

Galliard

While any Garou with a spiritual connection to her ancestor-spirits may borrow an ancestor's wisdom from time to time, the Galliards have, unsurprisingly, perfected the process. The character may call upon her illustrious predecessors for skill or knowledge and become, for a moment, the best she can possibly be. An ancestor-spirit teaches this Gift.

Source: Book of AuspicesView Gift
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Part the Veil

Homid

With this Gift, a werewolf may immunize any human from the Delirium for a scene. In this way, the human can interact with Garou without deleterious effects. However, the human will forget much of what he knows if the Delirium is induced in him at a later date. An ancestor-spirit teaches this Gift.

Source: Core book revisedView Gift
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Resolute Vow

Croatan

The Croatan’s legendary stubbornness and strength of purpose was often a hindrance, but they often drew great power from it as well. A Garou with this Gift can persevere against all odds, pursuing a goal of vengeance or a spiritual quest to its end when even great heroes would turn back. Croatan ancestor-spirits teach this Gift.

Source: Wendigo TribebookView Gift
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Sleep of the Hero

Fianna

This powerful Gift has been invoked many times in Fianna history. When a great hero (Rank 5 or higher) dies in battle, the Fianna take the body and dedicate it to the land. This Gift forms a bond between the Fianna and the land and the spirit of the hero. The champion's life returns, but he remains in a deep sleep, not to awaken until the Apocalypse. The target must be placed somewhere in the earth, such as a cave, or within a burial mound. During this sleep, the hero is unaffected by the elements and does not need to breathe. This Gift is taught by Fianna ancestor spirits.

Source: Fianna TribebookView Gift
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